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Alpha Mask Layers casting Shadows with Complex shadows on.


Kiros Sirnah
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Kiros Sirnah wrote:

This is so minor, and yet it is driving me nuts. The Alpha Layers on my avatar are not stopping shadows from being casted by the masked body parts.

Mind you I use Firestorm, and have the graphics at High-Ultra. And the Avatar Shadow mode is at "complex" and Shadows are "Sun-Moon+ Projectors"

I don't want the Alpha layers to cast shadows though, what am I doing wrong in the settings or elsewhere?

If the alpha-ing is done by textures on the avatar the rendering system it looks like the system won't recognize them as transparent for casting shadows. If you use the checkmark box next to the textures shown when you're editing the alpha wearable to completely blank off one of the main parts of your body (head, upper, lower) the rendering engine will keep that part of the avatar from casting a shadow though.

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Kiros Sirnah wrote:

This is so minor, and yet it is driving me nuts. The Alpha Layers on my avatar are not stopping shadows from being casted by the masked body parts.

Mind you I use Firestorm, and have the graphics at High-Ultra. And the Avatar Shadow mode is at "complex" and Shadows are "Sun-Moon+ Projectors"

I don't want the Alpha layers to cast shadows though, what am I doing wrong in the settings or elsewhere?

If the alpha-ing is done by textures on the avatar the rendering system it looks like the system won't recognize them as transparent for casting shadows. If you use the checkmark box next to the textures shown when you're editing the alpha wearable to completely blank off one of the main parts of your body (head, upper, lower) the rendering engine will keep that part of the avatar from casting a shadow though.

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