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i cant upload rigged mesh


joxer308 Raynier
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Greetings, I have a problem when i try to upload rigged mesh avatar from Blender (2.77) . I export it from Blender as Collada (.dae file) normally with rigged and textures, but i see the textures grey and im uploading it with UV maps also the options "include joint " and include skin weight" are no available as in the picture and i need to mark it to upload the skeleton rigged and now because this bug the model appears static when i try to wear it (note. i tried with firestorm and singularity viewers and the same thing happens)

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The SL Viewer enables the rigg options if it sees that all imported meshes have the 21 main skeleton bones rigged. See here for details:

    http://blog.machinimatrix.org/avastar/the-sl-skeleton/

Also did you use the operator preset "Second Life rigged" when you exported from Blender using the default Collada exporter? You find more about this in the Blender wiki:

    https://wiki.blender.org/index.php/Doc%3A2.6/Manual/Data_System/Files/Import/COLLADA

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  • 2 weeks later...

thank you Gaia, it was helpful with the rigged theme, but i tried several ways to upload it with textures and it always upload without textures or the mesh looks invisible and transparent, I read in a post that someone  export the mesh as .ply and then export again as .Dae . and it fixed the "transparent parts" in the upload procces .

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