joxer308 Raynier Posted July 30, 2016 Share Posted July 30, 2016 Greetings, I have a problem when i try to upload rigged mesh avatar from Blender (2.77) . I export it from Blender as Collada (.dae file) normally with rigged and textures, but i see the textures grey and im uploading it with UV maps also the options "include joint " and include skin weight" are no available as in the picture and i need to mark it to upload the skeleton rigged and now because this bug the model appears static when i try to wear it (note. i tried with firestorm and singularity viewers and the same thing happens) Link to comment Share on other sites More sharing options...
Gaia Clary Posted July 31, 2016 Share Posted July 31, 2016 The SL Viewer enables the rigg options if it sees that all imported meshes have the 21 main skeleton bones rigged. See here for details: http://blog.machinimatrix.org/avastar/the-sl-skeleton/ Also did you use the operator preset "Second Life rigged" when you exported from Blender using the default Collada exporter? You find more about this in the Blender wiki: https://wiki.blender.org/index.php/Doc%3A2.6/Manual/Data_System/Files/Import/COLLADA Link to comment Share on other sites More sharing options...
joxer308 Raynier Posted August 9, 2016 Author Share Posted August 9, 2016 thank you Gaia, it was helpful with the rigged theme, but i tried several ways to upload it with textures and it always upload without textures or the mesh looks invisible and transparent, I read in a post that someone export the mesh as .ply and then export again as .Dae . and it fixed the "transparent parts" in the upload procces . Link to comment Share on other sites More sharing options...
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