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beli Lorefield

Texture not showing up in Blender

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Okay I'm sure I'm probably doing SOMETHING wrong... but when I follow this 

http://blender.stackexchange.com/questions/36401/how-do-i-add-material-textures-to-only-one-face-of-an-object

My textures don't show up like they do int he picture? I'm using 2.75a as 2.77 keeps freezing up on me for some odd reason and no tricks I've found online makes it stop. 

Any help on the texturing would be helpful.  Thanks! (and yes I only clicked the ones that were turned grey.. as I wanted to see how it would turn out) 

 



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To view Material texture, you'll need to enable GLSL shading mode 

https://gyazo.com/9bf880668bb82d9538e843f3097afa27 

and switch your viewport drawing method to Textured 

https://gyazo.com/fe9b7f0802a3ebda2c783d487ee1c706

If you have texture applied to the faces in UV editor, you'll need only step 2, or enable Textured Solid in Solid drawing mode. 

 

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Okay something is wrong.. because I do the same steps in the cube test and it applies just fine.. But when I do the house I get the second picture.. 

\\\\

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I think you need a light source. Move the lamp I can see out in front of the house, or put a new one there, so that some light falls on the textured walls. If you experiment with the display and view rendering options, you should also find settings that will show you the materials without needing lighting.

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In the video (which is quite old, try to find a newer one), he unwraps his plane that he is texturing to.

Did you do that?

You must follow the tutorial to the letter - every single thing to get the results you want.

If you are not, try learning the basics on smaller projects first - save this current project and go back and texture a plane or cube following a tutorial of your choosing.

We could sit here all day and play 20 questions - did you assign a material, do you have the proper shading display on, are your normals pointing the right way.. that is very tough.

Just follow the tutorials you view to the letter and you will get the results you seek.

Good luck!

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