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where do i find the LL normal specular map texture for default water


Shambala Kimono
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Hmm unless I'm missing something obvious, there is no easy way to do this unless you recreate all your custom water presets from scratch based on the default water preset & copy over all your other settings.

If you set your windlight water to default, then create a new preset, the default water normal map will be used & you can then copy over the rest of the settings for your custom preset.

Another thing you can do is edit the xml files for your custom water presets & replace the normal texture with the default texture UUID.

The UUID of the default water normal map is 822ded49-9a6c-f61c-cb89-6df54f42cdf4.

You'll find your custom water windlight files in C:\Users\USERNAME\AppData\Roaming\SecondLife\user_settings\windlight\water if you are using the LL viewer.

If using Firestorm, replace SecondLife with Firestorm or Firestorm_x64, if using the 64bit viewer version.

Open each xml file in a text editor & change the UUID for the normal map to 822ded49-9a6c-f61c-cb89-6df54f42cdf4 & save changes to the file - http://image.prntscr.com/image/9ee3d00f3e01458abeef74843d9bca7e.png

You'll probably have to relog for the change to take effect.

Edit to add:

Singularity viewer allows you to apply a texture via UUID in their texture picker.

This would actually be the fastest way for you to replace your custom normal maps with the default UUID.

Ref: http://jira.phoenixviewer.com/browse/FIRE-14230

Edit 2:

What you could also do is download that default normal map texture directly from the CDN.

Use this link in a web browser: http://asset-cdn.agni.lindenlab.com/?texture_id=822ded49-9a6c-f61c-cb89-6df54f42cdf4

Save the file.

Rename the file extention to  *.jp2

You can then open the texture in an image editor  (Irfanview with the JPG2000 plugin should work), save the texture as a png & import it to SL & apply it to your custom water presets.

I imported the default water map texture & passed you a copy inworld anyway.

 

 

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