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specularity textures


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I don't understand what you mean. If the texture was baked, as with Blender, you can use it like any other texture, it has no special properties in Photoshop. They provide a static baked specularity..

Spec maps, however, are also are black and white, but provide a more realistic dynamic specularity -- see Google for instructions how to use those inworld.

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Specular and normal maps that you buy in texture packs are made to use (mostly) with prims as in "tiling textures" for buildings and such.

 

If you want to make your OWN specular map, you can do that by taking your finished texture (made in Photoshop or another graphics program) and use special software which makes a variety of maps that can be applied inworld. For Second life these are the normal and specular maps.

 

You actually CAN use the already made maps as part of a nodal set up in Blender using Cycles Render, but .......  

 

better to make your own really so you can get just what you want.

I use ShaderMap 2 and there is a similar program called Crazy Bump (think that's it). There are likely others.

 

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  • 2 weeks later...

You can use them in the texture setting tab in edit in sl you just drag them in or search them like any other texture just make sure you put the right one in the right box.

Its in the texture tab in edit see the drop down that says Texture (Diffuse) click it and your see the specular and normal maps they will be blank until you drop one in it.

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