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Teleporting distorts mesh Nam Chibi body.


Sashiku Kas
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Somebody else will ahve to explain all the technical details but a very simplified explanation:

When you teleport, basically what you do is log off from Second Life and then back ona gain at a different location. That means you avatar has to be rerendered more or less from scratch.

That can tale a bit of time even of course, especially if it's a very graphics heavy avatar (I have no idea how the NAM chibi Bunbun score there) but you are supposed to get there eventually.

However, there is an old and never fixed bug that causes meshes to stop loading long before they're finished. It can happen at any time but usually during teleporting. Unfortunately there doesn't seem to be any fix for this.

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Somebody else will ahve to explain all the technical details but a very simplified explanation:

When you teleport, basically what you do is log off from Second Life and then back ona gain at a different location. That means you avatar has to be rerendered more or less from scratch.

That can tale a bit of time even of course, especially if it's a very graphics heavy avatar (I have no idea how the NAM chibi Bunbun score there) but you are supposed to get there eventually.

However, there is an old and never fixed bug that causes meshes to stop loading long before they're finished. It can happen at any time but usually during teleporting. Unfortunately there doesn't seem to be any fix for this.

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