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Feral 4 legged avatars not loading right.


Hamm Hancroft
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first, try a viewer that's not obsolete or outdated as the singularity

you cn find 3rd party here or the LL here

(in case you would need official support always use the LL viewer)

 

please also add your system specs to your post ( edit the original)

in the help menu of your viewer you can see all together in one :)   copy/paste in the post.

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first, try a viewer that's not obsolete or outdated as the singularity

you cn find 3rd party here or the LL here

(in case you would need official support always use the LL viewer)

 

please also add your system specs to your post ( edit the original)

in the help menu of your viewer you can see all together in one :)   copy/paste in the post.

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That problem happens on all viewers, not just Singularity,

There are JIRA issue for that bug here:

BUG-3416 - Rigged mesh avatars not reliably loading joint positions. (not public)

BUG-11157 - [bENTO] Mesh joints not loading reliably (public refile of issue above)

BUG-11310 - [bENTO] Repro for avatar shape being deformed after removing rigged mesh - requested by Vir (related problem).

LL have added a work around for this problem in Project Bento

When using the Bento viewer, if you see an avatar deformed like this, you can right click the avatar -> Reset Skeleton.

That will fix the problem.

You can download the Project Bento viewer here: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Bento/5.0.0.315657

Active third party viewers will release with the Bento feature once Bento has been released as the main LL default release.

I'm unsure if Singularity will release an updated viewer though as they have not had a viewer release in over a year, you'll have to ask the Singularity devs about that.

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