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How do I use 'debug' to find a scripted pet I have lost on my land
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Question
Rolig Loon
If you are a region owner or have manager-level permissions, you can locate scripted objects on the region with World >> Region/Estate >> Debug >> Get Top Scripts . You can search by name, owner, or script time, among other things.
Build >> Pathfinding >> Linksets will display a list of objects in the region that you can search by name or owner. It tells you how far away they are and gives you a way to either teleport to them, set a beacon, or return them. This is similar to Firestorm's Area Search.
If your missing object is scripted, makes a sound, or is a media source, you can set a beacon with World >>> Show >>> Beacons (or CTRL + Shift + Alt + N) to tag all similar items.
Sometimes it helps to highlight transparent objects (CTRL + Alt + T while you search.
If you are looking for things that you own, you can also use Build >> Options and then set both Select By Surrounding and Select Only My Objects to highligh any of your own objects when you drag a selection rectangle around an area.
Or you can buy a variety of search tools in Marketplace that will help you find scripted objects (or objects of any kind). I've made a few of those myself, in fact.
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