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Posted

hello everyone, i'm french i'm going to do my best explaining this. So the problem is when i rigg my clothe is blender ( ctrl p armature deform and  transfer weights), when i import the clothe in sl everything is ok exept the straps when its a top or a dress with straps, its totally messed up, not  like in blender!; its not going straight. can someone tell me if i missed something in blender?

Posted

A picture is worth a thousand words. :matte-motes-little-laugh:

From your description I would guess the straps are weighted too much to the shoulder joints. In T-pose they will look fine, but with arms down, they can distort badly.

Posted

Yeah, looks like you need to manually work more on the weights of the straps. I would weight them only to the chest and the collar bones.

I don't use Blender, so I can't give you any advice on how to easily tweak the weights manually, though.

Posted

Also looks like its straight out of MD or some other program, but 40k polys is really excessive for the design you have. I'd recommend considering retopology for projects like this, because not only does it make it easier to rig & Unwrap, but a lot easier for others to render as well as a reduced upload cost.

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