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Question

Posted

Hello SL Community,

Is there any way to connect the SL on my Macbook to my iphone to use google cardboard?

I have tried using the OculusRift viewer but when I attempt to toggle HMD mode I get the following error message 

"Cannot enter HMD mode because your graphics card does not support the minimum requirements. Vertext Shaders and Vertes Buffer Objects are required for proper rendering in HMD mode." 

 

info about my computer

MacBook Pro (Retna, 13-inch, Early 2015) 

Processor: 2.7 GHz Intel Core i5

Memory: 8 GB 1867 MHz DDR3 

Startup Disk: Macintosh HD 

Graphics: Intel Iris Graphics 6100 1536 MB 

 

I have done some research and have discovered Trinus, a program that allows toggle between computer and mobile device to play VR games, but it is only avalible for PC at the moment.. 

 

Please give me any info that you might have, I would be very grateful! Thank you! 

 

Very Best, 

Lindsay 

1 answer to this question

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Posted

Hi Lindsay,

Any 3D viewer will require your computer to render the entire SL scene twice per frame, once for the left eye and again for the right. The Intel integrated graphics of a MacBook Pro are not up to that task. Palmer Lucky (head of Oculus) has said there will be no support for Macs until Apple produces something with super duper graphics chips inside. I don't think there is a computer in the entire Apple lineup (including the whizzy trash can Mac Pro) that meets the Oculus hardware requirements.

Because your Macbook cannot render 3D SL graphics in the first place, there's nothing for it to stream to your iPhone. Your iPhone can't render the graphics itself because there are no SL viewers for iOS and the graphics hardware in an iPhone is even less capable than the hardware in your laptop.

I also expect PC users who try Oculus VR with SL to have a dissappointing experience, in proportion to the dissappointment they experience when comparing 2D SL against other VR experiences. SL's architecture is both old and designed for a different purpose than most other virtual experiences. The result is that frame rates are too low to deliver an immersive 3D experience but probably low enough to deliver nausea.

;-).

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