Any 3D viewer will require your computer to render the entire SL scene twice per frame, once for the left eye and again for the right. The Intel integrated graphics of a MacBook Pro are not up to that task. Palmer Lucky (head of Oculus) has said there will be no support for Macs until Apple produces something with super duper graphics chips inside. I don't think there is a computer in the entire Apple lineup (including the whizzy trash can Mac Pro) that meets the Oculus hardware requirements.
Because your Macbook cannot render 3D SL graphics in the first place, there's nothing for it to stream to your iPhone. Your iPhone can't render the graphics itself because there are no SL viewers for iOS and the graphics hardware in an iPhone is even less capable than the hardware in your laptop.
I also expect PC users who try Oculus VR with SL to have a dissappointing experience, in proportion to the dissappointment they experience when comparing 2D SL against other VR experiences. SL's architecture is both old and designed for a different purpose than most other virtual experiences. The result is that frame rates are too low to deliver an immersive 3D experience but probably low enough to deliver nausea.
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Madelaine McMasters
Hi Lindsay,
Any 3D viewer will require your computer to render the entire SL scene twice per frame, once for the left eye and again for the right. The Intel integrated graphics of a MacBook Pro are not up to that task. Palmer Lucky (head of Oculus) has said there will be no support for Macs until Apple produces something with super duper graphics chips inside. I don't think there is a computer in the entire Apple lineup (including the whizzy trash can Mac Pro) that meets the Oculus hardware requirements.
Because your Macbook cannot render 3D SL graphics in the first place, there's nothing for it to stream to your iPhone. Your iPhone can't render the graphics itself because there are no SL viewers for iOS and the graphics hardware in an iPhone is even less capable than the hardware in your laptop.
I also expect PC users who try Oculus VR with SL to have a dissappointing experience, in proportion to the dissappointment they experience when comparing 2D SL against other VR experiences. SL's architecture is both old and designed for a different purpose than most other virtual experiences. The result is that frame rates are too low to deliver an immersive 3D experience but probably low enough to deliver nausea.
;-).
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