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Flexi hair becomes laggy when camera is far away


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Hi!

 

In order to minimize the distortion of perspectives when filming characters, I uset the camera far away from the character (i.e. 30m) and compensate with a very low view angle (0.08).

Disabling the "dynamic level of details" allows perfect quality, but the animation of flexi prims (hair) becomes very choppy.

I can't find a debug setting that affect the flexi physics refresh rate vs. camera distance. How could this be achieved?

Thanks!

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