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mesh texture problem


Miroslav Lecter
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Ok, you have unwrapped it. Although the UVs of the back don't match with the pink texture. However, the front side should show the pink texture indeed.


Do have checked the "Only Active UV Layer" in the collada export options?
And is the active UV layer the one with the correct UVs?

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I'm sorry, but I don't use Avastar, nor Blender myself. So you will likely have to wait for the Blender Gurus upon us.

Just to get the terminology straight. When we say UV map,  we usually mean the UVs of the mesh. This has nothing to do with colored textures we upload as images to Second Life. So the color map is the texture (Diffuse map), and the UV map are the texture coordinates shown as an image. It's only a guide to paint on. The UV's (Texture coordinates) are baked into the mesh actually.

There are a couple of threads which talk about mesh export and UV maps from Blender.
https://community.secondlife.com/t5/Mesh/Mapping-not-holding-on-upload/td-p/2909432/highlight/true

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