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Help With Buying Mainland


Shhy
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When buying mainland is there regions that are better than others to buy in? What is the best land to look for? Is there regions that do not allow the sky clutter and scripty items?

 

Thank You!

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Shhy wrote:

When buying mainland is there regions that are better than others to buy in?

Yes


Shhy wrote:

What is the best land to look for?

A place you personally like. Tastes differ.

Some good basic rules though:

  1. First look at the world map. If there are lots of ad signs and other sky screens in the vicinity, it's probably not a place you'll enjoy.
  2. Next look around. Lots of privacy screens? Lots of ban lines? Lots of builds in conflicting styles? You probably won't enjoy that in the long run.
  3. If on the other hand it's a place where everybody have tried to work together to make a continuous whole, only buy if you're actually willing to, able to and interested in going along with the chosen theme. You don't want to be the one who ruins one of the few gems of Second Life.
  4. Check if there are any open rez parcels in the vicinity - that is parcels where object entry and/or building is open to everybody and autoreturn is off. Such parcels are griefer magnets and living next to one can be rather frustrating at times.
  5. Check lag. Living next to overloaded high lag parcels can be rather annoying.
  6. Check the sim Time. Type ctrl-shift-1, scroll down to Time in the stats window that pops up and click on it. Look at Total Frame Time. If it is higher than 22-point-something, the sim is overloaded. Then look at Spare Time. If it's lower than 10 ms, you might want to be a bit cautious, if it's lower than 5 you probably want to look somewhere else, if it's lower than 1, stay away!
  7. Also of course, check the maturity rating of the land.

 


Shhy wrote:

Is there regions that do not allow the sky clutter and scripty items?

No but it's not as big a problem as many seem to think. When it comes to sky clutter, well, take a look. If you can't see it, it's no problem.

You can get a good idea of the script load by checking the sim Time (see #7 above) but contrary to common belief, scripts are hardly ever a serious cause of lag or other problems. Too many high resolution textures and too many mesh bodied avatars are by far the two most serious causes of lag in SL today - hard to say which of the two is the most serious one. Number three and four on the list are unrealistically high draw distance and RenderVolLODFactor settings. There are exceptions of course but not many and you'll catch them by checking the sim time.

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