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Deploys for the Week of 2011-03-21


Oskar Linden
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We are still getting caught up after the emergency security deploy from last week. We're putting things back where they were and getting the RC channel process back on track. We do have a full set of releases to do this week.

 

Second Life Server (main channel)
We are putting out a small update with some maintenance fixes we've updated recently.
  • Fix for an issue introduced in "mono2-aware" where scripts could use more than 64kb of memory. The fix might create stack heap collision errors in some scripts made since the release of "mono2-aware"
  • Security fix to prevent copying 'no copy' objects.
  • 2011-03-22, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11

 

Second Life RC BlueSteel
This channel will have the exact same project that got bumped by the emergency server deploy last Wednesday. It has been merged with the latest version of server from trunk. This branch features updates to our IP management tools. There has been a persistent and reliable crasher that we have verified. This issue has been identified, resolved, and fixed. 

 

Second Life RC LeTigre
This channel will have the exact same project that got bumped by the emergency server deploy last Wednesday. It has been merged with the latest version of server from trunk. This is a maint-server branch that contains a few minor bug fixes and security patches.

 

Second Life RC Magnum
This channel will have the exact same project that got bumped by the emergency server deploy last Wednesday. It has been merged with the latest version of server from trunk. This channel will keep the "Estate Transfer Limits" project for round 2. We are merging in more estates that have the potential to be impacted by this into the Magnum channel to have a more significant impact. This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
 

 

We will be monitoring this thread during the next two days so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
I appreciate your help. Have a good week!

 

__Oskar

 

p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group

 

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Appreciate you keeping tabs on this but seriously suggest you continue over the weekend as it is usually about that time that the really nast bugs tend to start showing up, and given the difficulty involved in this one it much already be pretty nasty indeed.  Good luck and hope this bears fruit cause it has certainly been a nasty one so far, and both you and the players deserve a break.

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@ Oskar

Tsk, you have weekends off??  That implies that you have a RL...not allowed!

Seriously though, creation of Jiras apart Alexi does have a point.  To most of us it now seems that during the weekend, and for us in Europe that means well into Monday,  LL goes dark.

Surely you (Global You, ie Linden Lab) must have some cover for weekends other than elves to fix broken servers?  If you don't, and it does look that way, you cannot by any measure be providing your customers/users/call us what you will with a service.

If Rod Humble wants us to believe he's doing something to improve SL, that's a big point.

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OPS and Support are 24/7. Dev and QA operate roughly on a regular weekly US schedule. I don't see that changing. That being said, we are often doing work on the weekends. I keep an eye on systems and look for issues in the RC's that might prevent them from being released on Tuesday. Even if it is the LL weekend for a portion of the staff our systems are set tp to track and monitor simulator performance constantly. We're always watching those metrics even if we've gone dark as you put it.. 

 

Having Dev / QA actually working on the weekends wouldn't accomplish much. We have a strict no change window from Friday on so that we are not mucking with SL during the busy weekend. Having a weekend and an RL is a good thing. It means people are more productive and energetic.

 

It's not as dark as you think. We're always watching you Ayesha. :robotvery-happy:

 

__Oskar

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@ Oskar

Thanks for that, Oskar,:smileyhappy:, it is a good thing to see such responses from Lindens, and Yes, of course you can have a RL (just make sure you get a reliable internet connection!!

Seriously...it so often seems that oddities, not necessarily bugs as such seem to abound in SL on the weekends, it makes me wonder what they are.  Can they all be down to tekkies fiddling with wires on our ISPs?:smileysurprised:

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If you are still watching, we are getting heavy lag after porting that seems to be not only effecting the person porting and everyone near them, and which is often followed by crashes either of the one porting or someone nearby or both.  This problem has been around for awhile not but seems a bit worse since the last restart.

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