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Posted

Hi,

 

I have created a mesh object with faces and imported it to SL. However, when I select a face and add a texture, it seems to be way too big. If I add the same texture to the side of a new block, it fits perfectly, so why does it not work for my mesh face?

 

Thanks for any advice.

Jaz

Posted

You need to MAP each face of a mesh and assign one or more materials (one material would typically be like a table made of all the same wood - so a good place to start) to your mesh object before exporting.

 

Here is a link to the first of my bigging Blender Tutorials (photos and text, not video). Perhaps you will find your issue here. Hope so.

 

https://plus.google.com/u/0/100190052320604204973/posts/8WKSWpzzoRo

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