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Moving mesh attachments on an avatar?


CellBlockTango
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most mesh attachments are rigged to the avatar skeleton, this makes them show up in the same place no matter where you attach them or move them with the editor.

some attachment makers will include unrigged versions of the items, those can be moved around like prims and sculpties. if your attachments make sense to use that way, you might ask the makers to update those products to include that option.

 
 
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There are mesh objects (not rigged) and rigged/fitted mesh objects. Including the rig information in the object tells the system where to position each vertex in relation to the avatar skeleton and what percentage of the avatars movement to apply to each vertex. Thus they can not be moved, rotated, or scaled by the object edit tools.

A mesh object (not rigged) like a gun, sword, purse, etc only has information about where each vertex is in relation to the other vertices in the object. The edit tools can move the GROUP of vertices; rotate, move, and/or scale.

Rigged mesh will bend with the avatar's joins. Mesh without rigging is stiff and will not bend.

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