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Suki Hirano

Mesh collision detection

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How does one give mesh structures proper collision? I have a simple upside-down V-shaped archway with literally less than 100 vertices, and trying to give it physics in the uploader so I can walk through it but collide with the solid parts. In the uploader I have tried:

- Selecting "lowest", "low", "medium", "high" and "load from file" (same .dae file) for physics level

- Selecting "solid" in the mesh type

- Selecting "better detail"

Nothing works. In fact it does the exact opposite of what I want. I can't walk under the archway (invisible wall), but I can walk through the solid parts... what in the world? It's like SL is trolling me.

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Make the physics model separately from simple cubes, and as Jorie and Drongle said, use the "Analyze" function and remeber to chaneg the pjhsyics type to prim after uploading.

 

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