Suki Hirano Posted December 31, 2015 Share Posted December 31, 2015 How does one give mesh structures proper collision? I have a simple upside-down V-shaped archway with literally less than 100 vertices, and trying to give it physics in the uploader so I can walk through it but collide with the solid parts. In the uploader I have tried:- Selecting "lowest", "low", "medium", "high" and "load from file" (same .dae file) for physics level- Selecting "solid" in the mesh type- Selecting "better detail"Nothing works. In fact it does the exact opposite of what I want. I can't walk under the archway (invisible wall), but I can walk through the solid parts... what in the world? It's like SL is trolling me. Link to comment Share on other sites More sharing options...
Jorie Muircastle Posted December 31, 2015 Share Posted December 31, 2015 A shot in the dark, but did you make sure to analyze? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted December 31, 2015 Share Posted December 31, 2015 Also, just in case, have you set the physics shape type to "Prim" inworld, which is necessary to get the specified physics shape. Link to comment Share on other sites More sharing options...
ChinRey Posted January 1, 2016 Share Posted January 1, 2016 Make the physics model separately from simple cubes, and as Jorie and Drongle said, use the "Analyze" function and remeber to chaneg the pjhsyics type to prim after uploading. Link to comment Share on other sites More sharing options...
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