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In need of some help, would be greatly appreciated.


Dranandor
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Computer Specs.

Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz

System Type

64-bit Operating System, x64-Based Proceessor

4.00 GB RAM
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Anyways, onto my question. I'm having issues with Second Life. I was first using Firestorm and thing's were fine for awhile until a few years later where things began to lag and the Textures / Objects. So, I had removed Firestorm and ended up turning to Second Life Viewer. Which was working for almost a month now until it began to do the same exact thing. For example, Trees stay in zig zag lines, Grass is squared and zig zagged. Flat prims are squares/circles with grey textures. Avatar stays a white cloud til awhile after. Then the avatar has some objects loaded with the textures but most textures stay a solid color or blurry. It's becoming really annoying to deal with and I would really like some help if possible.

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https://gyazo.com/3d48ddbe30d8290a6d55e70ba98979a6

 

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if go to Help \ About SecondLife \ Info and copypasta the info here, then will give us a better idea of what might be the issue:

heres mine for example to give you a idea of what we looking for:

Second Life 4.0.0 (308641) Dec  4 2015 12:20:51 (Second Life Release)
Release Notes

CPU: Intel® Core i7-3770 CPU @ 3.40GHz (3400.03 MHz)
Memory: 16318 MB
OS Version: Microsoft Windows 8 64-bit  (Build 9200) compatibility mode. real ver: 10.0 (Build 10011)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 660/PCIe/SSE2

Windows Graphics Driver Version: 10.18.0013.5850
OpenGL Version: 4.5.0 NVIDIA 358.50

libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8
J2C Decoder Version: KDU v7.2
Audio Driver Version: FMOD Ex 4.44.31
LLCEFLib/CEF Version: 1.4.0-(CEF-WIN-3.2526.1347-32)
Voice Server Version: Not Connected
Built with MSVC version 1800

 

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My guess, based on what you've given, is slow texture download. That'd explain the grey objects, blurred textures, and distorted objects (especially if they are sculpts, which load their shape parameters as a texture). I've had this problem to a lesser extent, and recently it seems worse. Having a fast, wired connection helps, but it's no guarantee. I can stream 1080 video flawlessly 99% of the time, but SL texture dowload is still relatively slow and unreliable. The problem might not be at your end.

If you're connecting by WiFi, switch to a wired connection. If your connection *is* the weak link, reduce the load on it as much as possible. Don't stream/download anything on other apps, and try switching off sound & media streaming in SL.

Reducing your draw distance to under 100m could help somewhat - the fewer textures to download, the faster it should happen. A lower particle setting probably wouldn't hurt, either. If you wear a complex HUD, particularly those for some mesh bodies, removing it can improve texture swapping/loading problems. Some of them have multiple large textures which cause problems.

You don't specify your texture cache size, but I've read recommendations to set it as large as possible. I don't know what the current thinking is on how much is enough, but I'm sure someone will show up with an opinion.

In the end I'm making a lot of guesses based on limited information, but it's all worth trying.

 

 

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