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prims jumping OUT when transparency is changed.


Tenly
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I dunno what the heck is going on but everytime I try to change the transparency of the window I am building it seems to visually warp!

see before and after with just trans set at 2. its the same no matter what I set it at unless its zero. I never had this problem before the viewers started updating for this oculus stuff.

Dunno what to do!!!



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I've experienced this too, also when changing different parameters of the prim.

My workaround is to resize the prim, then - before closing the edit menu - making one other change on the object tab, reversing it ... and then closing the edit menu. This seems to make the change "stick".

Someone told me it was due to lag / bad network connection / moon phase... take your pick!

Hope this helps you :).

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