Max Pitre Posted November 7, 2015 Share Posted November 7, 2015 Need help.I have two prims linked with two different textures. I need the textures to switch back and forth (or switch textures from the inventory) between prims at the same time. I can get them to turn on/off at timed intervals but not switch texture completly. What Im trying to do is the butterfly here http://maps.secondlife.com/secondlife/Colona/177/117/21Thanks in advance Link to comment Share on other sites More sharing options...
Rolig Loon Posted November 7, 2015 Share Posted November 7, 2015 I suggest using llSetLinkPrimitiveParams [PRIM_TEXTURE] to set the textures. You can treat both prims simultaneously by using the [PRIM_LINK_TARGET] option. Drop that function into the ON and OFF states of your timed switch and you'll have exactly the effect you want. Link to comment Share on other sites More sharing options...
Qie Niangao Posted November 7, 2015 Share Posted November 7, 2015 If it's an option to combine the textures, it may be worth trying two-frame texture animation. I vaguely recall it being somewhat tricky to get the two prims to cycle their texture offsets perfectly out-of-phase, but once that's working, there's no need to keep any script running -- and even better, the viewer won't need the continuous stream of object updates that will come from ongoing scripted texture-swapping. 1 Link to comment Share on other sites More sharing options...
ChinRey Posted November 7, 2015 Share Posted November 7, 2015 Rolig Loon wrote: I suggest using llSetLinkPrimitiveParams [PRIM_TEXTURE] to set the textures. You can treat both prims simultaneously by using the [PRIM_LINK_TARGET] option. Drop that function into the ON and OFF states of your timed switch and you'll have exactly the effect you want. I tried something similar a while ago and found that even with llSetLinkPrimitiveParamsFast I jsut couldn't get the changes fast and precise enough. In the end I simply went for a completely different solution: two pathcut prims and repeated euler rotations. That worked perfectly well. Link to comment Share on other sites More sharing options...
irihapeti Posted November 8, 2015 Share Posted November 8, 2015 just adding on to help with two (or multi) texture anims on dif prims sometimes getting out of sync due to borkage, and also to help reduce resource usage then can have the script reset/resynch the texture animations on some long cycle, rather than on every beat. Or alternative for even less resource usage can have them reset/resync on Touch Link to comment Share on other sites More sharing options...
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