Jump to content

This mesh model got really ugly really fast.


Leggg
 Share

You are about to reply to a thread that has been inactive for 2644 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi. Okay, I made a model that looks pretty in Blender, but after uploading it into Second Life, it's pretty awful. Parts are being eclipsed by other parts, and it's just weird. The model is a junction of eight parts. I mean the handles and the circular part and the center aren't connected to each other in Blender. Just joined. I had an issue before that was caused, I think, by taking a group of joined parts and joining that to another part. But my remedy for that didn't work this time. So I don't know what's going on.





Link to comment
Share on other sites

Hi ::)

I was going to suggest that you look carefully at your rezzed mesh in wire frame mode to see if the mesh was ok.... and if yes then check that you don't have an Alpha channel in your texture.

But now after your edit I will just say, make sure your texture/s don't have an alpha channel !

If you are using Gimp,  before export :       Layer > Transpanrency > Remove Alpha Channel

   

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2644 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...