SHTAX Waffle Posted March 19, 2011 Share Posted March 19, 2011 How to link sliding door with a script in a linkset for packing it in rez-faux? I know there is a 32 prins linkset limitation for a physical scripts but thats all i know :) please advise, many thanx, shtax Link to comment Share on other sites More sharing options...
Cinnamon Lohner Posted March 19, 2011 Share Posted March 19, 2011 If you are using rez-faux to package your build, you don't really need to link the sliding door. I'm assuming if you link it, it stops working? Just link all the parts that you can and then package. I have the same problem when I have builds with scuptie stairs. The stairs have to be phantom with a second invisible prim to walk on. If I link them, then the entire stair case becomes phantom. So I just package the phantom parts by themselves and link everything else. If you really want to get the sliding door linked and still functional, you might play with the order in which you link the prim together. That way you change which prim becomes the root prim and that can make a big difference in how some scripts operate. --Cinn Link to comment Share on other sites More sharing options...
Vladi Hazelnut Posted March 19, 2011 Share Posted March 19, 2011 your object doesn't need to be physical for a door script either. That is only for physics engines like cars, boats, planes and the such. The order in which you link the prims may effect how it works though. And without actualy seeing the scripts you have I have know way of knowing how they work. Link to comment Share on other sites More sharing options...
Rolig Loon Posted March 19, 2011 Share Posted March 19, 2011 Take a look at the Linkable Multiprim Sliding Door script that I posted in the Scripting Library a while ago. You should be able to link your doors to the main structure with no trouble, no matter how you package it. Link to comment Share on other sites More sharing options...
Void Singer Posted March 19, 2011 Share Posted March 19, 2011 rez-foo, rez-faux, jack-in-the-box, and builders buddy, (or an other rez-box solution) do not require items to be linked... simply drop the helper script into each linkset (one per linkset), take them to inventory, and place the pieces in the rez box per normal instructions. Link to comment Share on other sites More sharing options...
SHTAX Waffle Posted March 20, 2011 Author Share Posted March 20, 2011 Thank you all Link to comment Share on other sites More sharing options...
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