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Free Marvelous Designer tutorials how to make tattered zombie clothes


JadeLoewe
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I found these free Marvelous Designer tutorials on youtube, they are really helpful! Camille teaches how to make a basic zombie dress in Marvelous Designer and how to make tattered torn fabric texture in Photoshop. You can use the same method for texturing any 3d clothes even if you don't use Marvelous Designer.

Part 1: https://www.youtube.com/watch?v=yzUt0mUALmY
Part 2: https://www.youtube.com/watch?v=Tdh8Kd6rNbs
Part 3: https://www.youtube.com/watch?v=uHy9AFtbCMM
Part 4: https://www.youtube.com/watch?v=4iZ9GUQt3D8
Part 5: https://www.youtube.com/watch?v=8B5j06DIQ1M

 

(She also has more free Marvelous Designer tutorials on her youtube channel)

 

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Flowing cloth is one of the legacy design issues. At the time of SL's design computers didn't have the power needed. Now that they do, the redesign of SL would likely break too much existing content.

Flowing cloth is a physics intense calculation. If you play in any combat games, you know how quickly the physics of flying bullets over load and lag the system. Bullets are simple compared to cloth.

 

Lag is still a problem in SL. With VR headsets coming SL will only be able to support the low end of it. Adding anything else that would slow the render process would be an additional detraction from the experience.

The recommended system specs for VR are up there, i5-4590 CPU, NIVIDIA 970, USB3... So, it is hard to say if Sansar will include flowing cloth. But, we can hope.

 

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