Lilith Quinzet Posted October 3, 2015 Share Posted October 3, 2015 I wanted to know if there's any LSL scripting that can serve to give the name of your outfit as a title. Reason: I'm on a superhero sim and I kinda want to only show the name of the identity I'm using without having to either swap titlers or to alter the titler itself. How can I? Link to comment Share on other sites More sharing options...
Rolig Loon Posted October 3, 2015 Share Posted October 3, 2015 Why not just wear your titler as part of your outfit? An "outfit" is a collection of all the attributes that you assign to your av -- skin, shape, clothing, and all attachments. So include a titler, and alter its text to be whatever you like. When you change outfits, be sure that your new outfit has a different titler (or none). Link to comment Share on other sites More sharing options...
Qie Niangao Posted October 3, 2015 Share Posted October 3, 2015 It's going to have to be something equivalent to Rolig's suggestion of including the titler in the outfit, because an "outfit" has no meaning except as an organizer within your Inventory, so there's no way for a script to know directly that you've worn an outfit. If for some reason you must continue to wear the same titler instance while changing outfits, it would be possible to add some other script to each outfit that clues-in your titler that a new outfit is being worn. Probably the simplest is just to have the titler listen on some channel, and have the outfit-embedded script llRegionSayTo() the owner, so all attachments get the message. A recent development of tangential relevance is the fact that scripts can now use llGetAttachedList() to identify all visible attachments, so your titler can get the object name of everything in the worn outfit. That could be awfully messy and complicated data unless each outfit gets at least one easily idenifiable "outfit namer" attachment. Link to comment Share on other sites More sharing options...
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