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Puppeteer Problem


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i have an item i have built that animates when some one cloides with the detector prim on the ground,

it works fine for me wearing mesh shoes and slink feet and my alt it works fine for,

but a customer has one rezzed and when he walks in front of it it does not work,

it tested it in front of him and it woakrs for me, any ideas?

 

btw he has a normal av but some mesh clothing

 

Phoebe

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Collision prims can be a little odd sometimes.  It helps to forget about thinking of them as objects that you step on, like the rubber collision mat at the entrance of the grocery store in RL.  Try making a transparent phantom collision prim that is at least half the height of a standard av, so that your victim actually walks through it instead of just stepping on it.  Be sure to put llVolumeDetect(TRUE); in the state_entry event of your script so that the script responds to collision in a phantom object.

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