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How can I apply custom textures to the Bumpiness(Normals) and the Shininess(Specular) using LSL?


AlexaVelvettail
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First off, Thanks for taking the time to read this. So I have been having an issue figuring out how to apply my normal map texture and specular texture to an object using a script. I am able to get the Diffuse texture on the object just fine. But haven't been able to find anything on how to do it for the specular and bump maps. My goal is to make a Texture applier that adds a; Diffuse, Bump, and Specular map onto the object that the script is added to. Any help would be appreciated! :)

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