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Why hasn't OpenSim taken off?


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4 hours ago, Lindal Kidd said:

It's not quite THAT bad, Fairre...but it's true that your choices of content are much less on the Hypergrid.

To help increase your knowledge...

http://opensimulator.org/wiki/Main_Page

https://www.osgrid.org/

https://www.hypergridbusiness.com/

lol, it kinda sounds like it from the OP...the "all dressed appropriately"....made me think they were already dressed and therefore must all look alike like Barbie and Ken.  I just kinda skimmed over the thread....didn't read it all.  I don't really know if I'd take the time to go or not though...as it's said:  never say never.

Edited by FairreLilette
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1 hour ago, Lindal Kidd said:

I disagree with @ChinRey's self-correction.  While IP protection in SL is weak, it IS even worse on the Hypergrid.

That post was four years old Lindal and yes, sadly things have taken a turn for the worse on the hypergrid since then. At least on large parts of it.

 

1 hour ago, Lindal Kidd said:

There's no economy there, no virtual currency that can be exchanged for real money...and so there is no incentive for creators to create content, other than personal satisfaction.  There's no large population to whom one could market personal services.  So, no incentives to create clubs, escort services, etc.  And again, no money in it.

There are commercial grids there so it's certainly possible to make money on the hypergrid.

The limiting factor for content there, however, is copybotting - content stolen from Second Life. Contrary to what people see to believe, the more copybotting there is, the less content there is.

This is very easy to see on the hypergrid. Some of the grids - Kitely and Littlefield are two that spring to mind (and also TAG off the hypegrid) - try to fight copybotting. There's a lot of creativity going on in those places. Whether people get paid or not, they love to build and the quality there tend to be very high. Those grids have become sanctuaries for some of the best builders and scripters ever to have given up on SL - Yadni Monde and Kiko Kenichi (don't know her SL name, sorry) at TAG, Aine Caoimhe and Followmeimthepied Piper at Littlefield, Ozwell Wayfarer at Kitely etc.

Then there are the pure bandit grids, Sacrarium, Gridfoundation.ddns, Mare Grid, Great Canadian...  Those grids are all about stealing the latest fashion from SL and nobody there bother to do anything creative.

Most grids are somewhere inbetweem. That is, the owners don't engourage copybotting and usually try to act when it's too obvious but they not really actively fighting it either.

 

35 minutes ago, Wulfie Reanimator said:

OpenSim is like the wild west.

Sounds fun on paper. Not very safe. Questionable sheriff. Outlaws are common and not much gets done about them.

I have a feeling you're mainly thinking of the OS Grid here. It used to be wild west, yes, and the people in charge couldn't care less. One of the admins actually used an avi herself with the Maitreya and Catwa brand names plain to see for anybody who knew how to use Firestorm's inspect function.

But it went too far eventually and they had to do something. So they blocked Sacrarium, got a new legit avi for the admin I mentioned and had a quiet word with some of the most obvious copybotters on the grid. There are limtis to what they can do though because the OS Grid isn't really run by the opensim foundation. They maintain the backbone and they have a few sims, like the various plazas, but mnost regions are selfhosted, anybody can log on their private sim to the grid.

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I was going to point out that last year there was some chat about this being a necro'd thread, but then I looked closer and saw the poster was on about nekos.

Why hasn't Opensim taken off? If you're going to copy something, you have to make it better to grab more market share. Cheaper doesn't work. I had this argument back in 2010 with OSGrid people, putting a price on something lets everybody assess it's value and desirability. They disagreed, everything should be free, and if somebody had laboured to produce it, they should be glad that it would now be widely available to anybody.

We've had class socialism, racial socialism, and now we're getting to artistic socialism. 

 

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1 hour ago, Profaitchikenz Haiku said:

I was going to point out that last year there was some chat about this being a necro'd thread, but then I looked closer and saw the poster was on about nekos.

Why hasn't Opensim taken off? If you're going to copy something, you have to make it better to grab more market share. Cheaper doesn't work. I had this argument back in 2010 with OSGrid people, putting a price on something lets everybody assess it's value and desirability. They disagreed, everything should be free, and if somebody had laboured to produce it, they should be glad that it would now be widely available to anybody.

We've had class socialism, racial socialism, and now we're getting to artistic socialism. 

 

I put out a lot of free art and change it as much as possible to include new ones I've made, so do a lot of people.  Free artworks are by my doors inworld usually.  I also have free Dinkie stuff I let both my inworld groups know about.  I just don't have the time to take all the pictures for the free items nor some of my other stuff that is at super discount and make listings for Marketplace.  

There is lots of free stuff that helped me get started...especially free scripts which are open source now so that is why I have my prices as low as possible.

I think some of the items on Marketplace are way over-priced and I would never spend that much....I've seen some as high as 15,000 lindens on MP.  No how, no way for me am I going to spend that much ever unless I married a millionaire and then even most likely not then.

But, SL is what it is...there is great stuff in all price categories including zero as in free. 

But, I really do my best to stay within the guidelines for each creator here on SL because I use full perm stuff and each has their own twists on things but some should realize that certain items just aren't going to get the prices they want people to charge for a full perm item if changed.  I rarely have anything over 60 lindens if it's a stand alone item, so I only buy from those full perm dealers who will let me sell at a reasonable price.

I still love SL even though I use a moderate budget compared to some I'm sure.     

More expensive doesn't mean better either.  It's all subjective really.  

Edited by FairreLilette
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On 10/9/2015 at 4:26 AM, Perrie Juran said:

 


ChinRey wrote:Maybe I shouldn't reply to my own posts but  another discussion here made me realize I had made a huge mistake:

ChinRey wrote: ...IP protection in Second Life is rock bottom, IP protection at the other grids is way below that...

 Instead, read: IP protection in Second Life is non-existent. (The other grids aren't worse of course - that simply wouldn't be possible.)


Perrie said:

Let's face it. When all is said and done there really is no IP protection on the Interwebs.

There are a few things that may act as hindrances to some people.  But like it has been said, "Locks only serve to help keep honest people honest.

Which is precisely why all my custom 3d mesh get turned into physical products rather than digital 3d online 

Edited by Maryanne Solo
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1. Lack of grid (etc) stability resulting in crashes, lag, glitches etc

2. Behind SL in terms of development and fixes.

3. Lack of company stability with so many having promised so much and then vanishing without a trace or shutting down due to costs.

4. Lack of users / communities, why join open sim with its 89% prim builds and basic avatars when you can play SL...where all your friends are anyway. Users already have so much invested in SL and want to take their inventories with them instead of having to start over.

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It never fully took off due to them not having a Unified Roadmap, Central Website, OS Viewer/Web Browser...Unified Developers & Solid Funding....every time someone tried to rescue the community the community would bite them back..Project Moses and the way they were vilified was a good example

Places like Inworldz were one women seeking total control ended up destroying everything that tens of thousands of residents built, years of hard work,  then in the end she cashed out with a nice bailout bonus paid through gofundme. 

6a00d8341bf74053ef022ad38b12b0200d-pi

Aviworlds shutdown overnight after years of that lady running it to the ground with insane rules that took any fun out of it.

Spoton3D and the war against it by the OS Community

OpenLife shut down after some very serious investments were made by thousands of residents here being the first of many of the "New Cool Grids" over the next decade that would open up, then fail taking everyone time and investment with them and with all that giving opensim a bad reputation.

 new worlds like VRChat & Sansar and others are becoming the way to go, linden lab got a new CEO who changed alot of the things that gave people a reason to want to go to opensim in the 1st place.

I think whatever purpose OpenSim has right now is whats important, keep using it, enjoying it, while getting past the ' any moment now SecondLife is going to bust with everyone running here' mentality and you will be just fine.

Edited by Shansi Kenin
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I joined OpenSim and hated the TP system, it was horrible. From one day to the next, I never knew if I was going to be able to access a sim. You had to use the map but even using that, was no guarantee that the sim would be up, or you can get there.

I will still go there but not much, unless more friends go.

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  • 1 year later...

It am finding it amusing that social events and activities on the Minecraft platform is  gaining in popularity in the age of the Pandemic.  Clearly, good graphics are not a driving factor in it's success.

During the Burn Week 8 realms Multiverse thing last month, a lot of people checked out parallel Burning Man playa-esque digital events.  Some required using a headset like the Oculus units.  https://www.producthunt.com/posts/the-multiverse

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9 minutes ago, DanceHike said:

It am finding it amusing that social events and activities on the Minecraft platform is  gaining in popularity in the age of the Pandemic.

59b00f0798aca_pinheadnecro2.jpg.c2eb7375

Edited by Sassy Kenin
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2 hours ago, DanceHike said:

It am finding it amusing that social events and activities on the Minecraft platform is  gaining in popularity in the age of the Pandemic.  Clearly, good graphics are not a driving factor in it's success.

Even simplicity can be beautiful. I really regret overlooking it back in the day, now. All the elements there are really cool and look at the shapes they can make, even with all that constraint. Look at the things you can do with a cube, and it's even more heartwarming to see the gaming culture that's grown up around it.

minecraft-with-rtx-beta-of-temples-and-t

 

Edited by Chroma Starlight
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minecraft is definitely not just a simple system. it can be very complex with what is made if you take the time to learn how. just because everything is made from blocks doesn't mean some very fantastic things cannot be made there.

people have made entire computers that could run games on them in minecraft before.

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