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Teflonhotpocket

Dislocated joints

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is there a way to dislocate joints and move the two bones somewhere else(whilst still parented)? When I attempt to bring it into SL it seems to default back to the bones being directly connected. Wondering if this is even possible to have them be seperated.

 

 



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Yes, I believe it is possible to animate the positions of individual joints if you upload the animation using Second Life's internal animation format instead of as a BVH file.

I don't know of many programs that export in that format. Avastar may be able but the program does cost some money.

I plan to give QAvimator the option to export in this format; can't say when exactly because a few other features have priority for development.

 

When you say you are trying to bring it into SL, I assume that you are using BVH files. Which program are you using to create them?

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