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Domitan Redenblack

Why dont things from my local disk cache rezz? They start rezzing, gray, partly shaped, then hang

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What speed is your connection...Are you on dial-up or something? Slow download speeds can account for grey goo lasting a long time.

If its not your connection, what graphics card do you have?

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9 Mbps very VERY reliable.

 

If I right-click-edit the objects, their shape and textures appear very fast then, but I have to click on them to bash their skulls until LL wakes up or something.

 

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Try disabling HTTP GetTextures, it will be in Developers menu or Advanced > Rendering, depending on your viewer. On Phoenix it is also in the Phoenix preferences graphics tab.

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Are you using the default Cache location ? If so try making your own Cache folder in your documents folder or anywhere you chose and then open preferences and network tab change your cache path

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1. CoolViewer which is normally very very fast and is by far the most stable of all the viewers I have tried.

2. Yes, my disk cache is on a separate volume from the OS, so faster.

 

A thought occurred to me: the wire frame "effects" for objects (e.g. "wind")  has to come from Linden, yes? And if LL gets confused (no!) and forgets to send me the info those objects need to position themselves correctly, could this cause a delay in rezzing?

I still think the textures (local disk) should load no matter what, though...

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@ ArsHarmonia HTTP GetTextures pulls textures direct from the servers instead of rezzing the sim first, but its not working properly and causes some people massive problems including failed logins, failed TPs & all sorts of texture issues.

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Domitan:

Three different ideas that crossed my mind, I think the third is the most likely to consider :P

1) I assume you already checked it, but... Are you sure you have enough disc space?

2) I haven't used linux in ages (around 10 years), but I remember it used to have a partition or folder to manage dinamic memory (may be someone with more knowledge of linux can shed some light around it), and it had to have a size more or less related to your RAM size (like same or even four times it), if your disk is managing 1GB of data, I'd think the dynamic memory, pagination unit, is managing that amount, and more because your PC is not only running SL, as I said I don't know if that's still used but if it is, I'd consider making it larger to allow it to manage the 1GB you are using for SL.

3) What you say of the wind reminds me something else, objects that move forces client side updates, it is a trick fairly used to work around client-side rotation that tend to stop updating, so we add a little movement or rotation to force the client to update and continue showing it as rotating. As every trick it might have its downside, if you'd have several objects in a sim that besides rezzing are requiring to update, and these updates are too offen, client  could be stuck continuously updating those same objects instead of rezzing the remaing ones. To see if this is the reason, you could lower your view distance to a fairly low level, and walk around the sim, it should rezz as you walk, and when you reach an object that cause troubles then you'd delay on that one or the ones around it. If you have something like flying birds, rotating toys, orbs, etc, those ones should be your first suspects.

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Must be an LL screwup. Some days I rezz fast from local disk cache just fine, other days it can take hours to rezz things. Even if you have local disk cache, this does not guarantee things will rezz properly, due to severe design flaws on the part of ..... guess who.

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