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Mist


Navaeha28
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Hi Navaeha,

You've not provided much information to work with. I can't tell if you're referring to a misty look to your view, which could be the result of a windlight setting, or if you're referring to a mist particle generator that's been rezzed on the ground, or attached to your avatar. Or you may mean something completely different.

If you're experiencing a misty/hazy enviroment, go to the "World" menu and select "Environment Editor->Environment Settings", then click "Use Region Settings". If you're on a region that specifies a misty/hazy look, nothing will change, but when you visit other regions, the look should match what's suggested by the region owner(s).

If you've rezzed a mist particle emitter, you'll have to find it. It's probably in the center of the area that's gone misty on you, but you may not be able to see it because the emitters are often invisible. You can toggle invisible things visible and back again by typing Ctrl-Alt-T. You can also enable "Beacons" via "World->Show->Beacons". Check the "Beacons" box, then select "Particle Sources". All nearby particle emitters will be highlighted by lavender boxes and axis lines. Find the emitter, right click it and "Take" it back into inventory, or "Delete" it, as you wish.

If you're wearing a particle emitter, open your inventory, then search for "(worn" (no right-paren), and right-click and "Detach" whatever you think might be emitting the mist particles. You can also right-click your avatar and select "Edit My Outfit", then right click the emitter and select "Take Off".

If I've not covered your situation, come back to your question and edit it via "Options" over there on the right.

Good luck!

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In addition to Maddy's excellent summary, it's worth pointing out that because "mist" is generally a particle effect, it is a PRIM property.  That means you need a script to start it, and you need a script to stop it, but you don't need a script to keep it running.  In fact, it's rather common for creators to start a particle effect and then delete the script that generated it.  The "mist" will keep on humming away forever, or until the prim that it's coming from is deleted.  If you don't want to delete prims, the only choice you have is to add a new script to kill the particles.  Like this one...

default{    state_entry()    {        llParticleSystem([]);  // Shuts off the particles        llRemoveInventory(llGetScriptName());    // Deletes this script    }}
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