Kwakkelde Kwak Posted July 15, 2015 Share Posted July 15, 2015 I have a question about performance versus creative tools/opportunity. (especially for the new platform) It worries me that the new platform will require the users to have a more powerful system. While we can all see the minimum requirements for Second Life, more or less an off the shelf office computer from 2005, we all know you need a superior system to that to have a pleasant if not bearable experience. Brand new high end computers struggle with SL how it is in many places. I love the ability to be able to build whatever we want, but my obvious concerns when mesh was introduced, as well as the new materials, were confirmed the very first second. While both these changes allow us to build more efficiently, they are abused to no end. We all know the objects (especially wearable ones) with millions of polygons, objects with 1024x1024 maps in every slot available (the number of those is also more or less unlimited with the "right" setup). LL changing the base avatars is (to me) and indication that mesh avatars shouldn't be promoted. To paint a picture: I have a mesh avatar that pretty much halves my framerate. It's not the most popular one (for various reasons), but it's widely used nonetheless. The same problems we have with scripts. There simply is no limit. So my question is this: How will this issue be handled on the new platform? If the standard is already higher (in impact on ones system), should we worry that only the highest of the highest spec computers will be able to allow us to have a normal experience? Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now