Jump to content
Sign in to follow this  
Sparkle Aftermath

Apple Metal API

Recommended Posts

Hello there, I have a small question.

Apple have reviled that a new API called "Metal for Mac" (https://en.wikipedia.org/wiki/Metal_(Apple_API)) and was wondering if the Second Life Viewer shall take advantage of this new API in the future?

The reason why I ask, is because Apple reports (along with some gaming companies like Unreal and such) almost 50% performance boots to graphic tasks and gaming.

Hope this question isn't confusing at all XD

Sparkle Aftermath

Share this post


Link to post
Share on other sites

SL has generally avoided proprietary APIs where practical. If SL were to get a total graphics rewrite (and in reality, that's not going to happen this late in the game), it would be to the cross-platform Vulkan spec.

Share this post


Link to post
Share on other sites

Anything like this would require a full re-write of the viewer which LL are pretty much avoiding at all costs.   Project sansar will support all platforms and will use the latest API's to allow the best experience!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...