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A question on Textures for Particles..How can textures be "tintable"?
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Love Zhaoying
I'm a scripter for years now and finally scripting for particles. I noticed some "textures for Particles" in the MP specifically say they are "tintable". I didn't see how this is possible until I realized that there are parameters in the llParticleSystem() function for tinting..this is what was meant, right? I don't see any other way to "tint" a texture except as part of the llParticleSystem() call. *EDIT* I failed to mention that the seller said "These are PNG images with transparent backgrounds". Seller is Vivified, store is Vivified Designs.
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