Recently I've decided that I want to optimize my code further by collapsing several integers to a single bitfield (signed-32). I keep wanting to store properties or "states" as integers and check those when needed, for example: integer gender = 1; integer class = 5; integer outfit = 2; default { state_entry() { ... } }The globals and values are arbitrary, but this is what I do. This ends up using 48 bytes of memory for simple checks that are done sparingly. What I've tried doing