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harmony Palmira
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3ds max works just fine for SL.

Some things that need extra attention though:

SL doesn't like 3ds max material or object names with spaces in them.

You need the correct fbx exporter (from the top of my head, 2013.1 or 2013.2 and up will work)

Either 3ds max or the exporter doesn't write unused bone names, so if your hair is rigged you need to add the missing bones to the dae file.

You can find a complete guide here.

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i was working for imvu making hair meshes there im lift of imvu i would try my luck here , but if there is like tut or vid to how skining the hair mesh in sl and how to upload it here thats would be helpful , and im using max 2009 so im wondering which plugin i should use ? fbx 2009 ? 1/3 ??

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