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I need help in baking a transformed normal map...


Christhiana
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I was using a subsurf modifier on my bake as well, otherwise it gave me offset baked triangles. For me a division of 2 did the trick.

I learned very early on that if your bake looks off, try a subsirf modifier before anything else :) And 8 out of 10 times that does the trick for me.

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I'm getting real good results with the high to low poly bake. I did however notice that the artifacts at the bottom of the grooves are caused by the edgeloops near the bottom of the edge. Instead of using these edge loops I did an edge split on the edge at the bottom of the groove. This gives better results without artifacts in the normal and AO maps.

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