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The problem with the script Rainbow


AlexandreLois1
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It's difficult to say for sure, but there is a good chance that it is simply transparent.  If you highlight transparent objects with CTRL + Alt + T you should be able to see it.  If not, you could try looking for it with Build >>> Pathfinding >>> Linksets ...  Use the display to look for all objects that you own, and then use the Teleport Me To It button to go to the object or the Return button to put it back in your inventory.

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There are many ways to make an object transparent.  If you want to use a script to do it, the easiest method is to use the llSetAlpha function to set llSetAlpha(0.0,ALL_SIDES);  You could also use the llSetLinkPrimitiveParams function to do the same thing, or you could apply a transparent texture by using the llSetTexture function or others that do the same thing.  You don't need a script, though.  You can apply a full transparency texture by hand (there is one in your inventory's Library >>> Textures folder), or you could use the transparency setting in your Build/Edit tool's Texture tab.

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Your rainbow seems to be a particle display.  Particles are a prim property.  You need a script to create particles and you need a script to make them stop, but the prim will remain a particle generator even if you remove the script.  Therefore, since you removed the script, the only way to make the particles stop is to put a new script in the prim.  This will do it..........

default{    state_entry()    {        llParticleSystem([]);        llRemoveInventory(llGetScriptName());    }}

 

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