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Mesh see thru problem

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Sassy Romano wrote:

Your texture has transparency in it.

Yup.  Most accurately, your texture is a 32-bit image.  By definition, that means that it has an alpha channel that may be used to carry transparency information.  You are seeing an alpha sorting issue.  Unless you really need transparency in the texture, upload it again as a 24 bit image.  If you saved it on your computer as a TGA file, that option will pop up when you try to resave it on your hard drive.  If you saved it as a PNG image, use the "Save for Web" option this time so that it's forced to be a 24-bit file.

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