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Particle Emitter Script WON'T Go Away!!!


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HI, that is how particle systems work, they stay on the prim even after the script is gone. The script only does the setup work. Make a new script like this in your inventory, then drag it to the offending prim to make it stop.


default {
    state_entry() {
        llParticleSystem([]);
        llRemoveInventory(llGetScriptName());
    }
}

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