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Cradom Denimore

Not quite sure where to put this...

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I got some men's watches at a freebie place. They look ok and fit ok but they have this "bling" thing I don't care for.

They are fullperm so I went digging and deleted the script which did the bling. They still do it and I cant stop it. LIke little flashy lights.

What did I miss? Is there something else to delete/change?

Thanks.

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Tried that, in every variation I can think of.../bling off, /1 bling off etc.

There is something in the script about that but I cant get it to work.

 

Edit: and I hit the wrong reply button...again. These forums are weird.

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Some scripts will still work, even when you delete them. I bought a script/prim cleaner on market place and place it in the contents of the item and it does the trick. I have seen a free one on marketplace.

Just remember, it will delete "all" the scripts in an item...

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Right. "Bling" is a particle, and particle systems are prim attributes that persist once set -- the script merely serves to set them.

Well, technically, that's oversimplifying things. Particles do all sorts of stuff, and scripts may be doing all sorts of stuff to change the particles. But in this case it's just a simple persistent particle system and you're exactly right: it just needs a "scrubber" script to remove the particle system property from the object.

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It's not that the scripts still work. It's that the properties of a prim can be set by a script, after which the script is no longer needed.for the properties to remain.  A 'sit target' is one such property. I've no idea about bling though.

ETA: Qie knows about bling (above). He posted that as I was typing this one.

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It is easy. You just make a new script that turns off the particle effect.

Paste this into a new script and drop it into the watch.

 

default
{
state_entry()
{
llLinkParticleSystem(LINK_SET, []);
}
}

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Cradom Denimore wrote:

Thanks for that link. Couldn't find a scrubber anyway.

The "scrubber" you are looking for to remove the bling (a Particle) is there.

 

default {    state_entry() {        llParticleSystem([]);        llRemoveInventory(llGetScriptName());    }}

 Since this may be a linkset you are dealing with you may need to use

 

default {    state_entry() {        llLinkParticleSystem(LINK_SET, []);        llRemoveInventory(llGetScriptName());    }}

 

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