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I'm having problems with internet providers other than Cable or DSL


Ayana Auer
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It's common to experience trouble connecting to Second Life when  using a dialup modem, satellite internet, or any other form of internet  access that's not DSL or cable. This article explains why.

The entire Second Life world is streamed to you over your  Internet connection while you're inworld. Dialup connections simply do  not have the transfer speed or response time to present a viable Second  Life experience.

Satellite connections suffer from very long response times (on  the order of several seconds) that do not effectively allow Second Life  to provide fast back-and-forth data transfers. These connections may be  able to serve web pages quickly and download single files fast, but as  their documentation usually reveals, they're not designed for online  games. Since the data transfer rate of most satellite connections is not  dedicated (it's shared among all users), many providers also have "Fair  Use Policies" that limit download speeds once the amount of data  transferred reaches a certain amount -- an amount Second Life can reach  within hours.

Recent developments in wireless internet access designed for  rural locales suffer from the same problems as short-range wireless  networking: They're prone to interference and typically don't provide a  connection fast and stable enough to provide good Second Life  performance.

If your internet connection is not cable or DSL, you can attempt  to diagnose Second Life based on the error messages you receive, but  it's likely your connection itself may prevent Second Life from running  properly.

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It's common to experience trouble connecting to Second Life when  using a dialup modem, satellite internet, or any other form of internet  access that's not DSL or cable. This article explains why.

The entire Second Life world is streamed to you over your  Internet connection while you're inworld. Dialup connections simply do  not have the transfer speed or response time to present a viable Second  Life experience.

Satellite connections suffer from very long response times (on  the order of several seconds) that do not effectively allow Second Life  to provide fast back-and-forth data transfers. These connections may be  able to serve web pages quickly and download single files fast, but as  their documentation usually reveals, they're not designed for online  games. Since the data transfer rate of most satellite connections is not  dedicated (it's shared among all users), many providers also have "Fair  Use Policies" that limit download speeds once the amount of data  transferred reaches a certain amount -- an amount Second Life can reach  within hours.

Recent developments in wireless internet access designed for  rural locales suffer from the same problems as short-range wireless  networking: They're prone to interference and typically don't provide a  connection fast and stable enough to provide good Second Life  performance.

If your internet connection is not cable or DSL, you can attempt  to diagnose Second Life based on the error messages you receive, but  it's likely your connection itself may prevent Second Life from running  properly.

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