- 0
What triggers an animation in an AO?
You are about to reply to a thread that has been inactive for 3523 days.
Please take a moment to consider if this thread is worth bumping.
Please take a moment to consider if this thread is worth bumping.
Question
Ravenhill97
If I undertstand correctly, an animation in an AO will override the "default" animation supplied by LL.
And I see that happening: I have loaded AOs into Firestorm's AO-solution and see that the "default" anims for walking and standing are in fact being overridden by the anims in the AO. Everything works fine.
But the AO has anims for movements that are not part of LL's default set of movements - for example Swimming.
Is there any table which shows what triggers the different anims in an AO? For example: what triggers the swimming anim? I have seeked but not found!
Thanks again!
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now