Mike Denneny Posted September 2, 2014 Share Posted September 2, 2014 This is one feature that has had me using firestorm for the longest time. If Linden lab could implement it, it would certainly make me and other builders more interested in making it our default viewer.Anyone know if this is a likely enhancement? Link to comment Share on other sites More sharing options...
Perrie Juran Posted September 2, 2014 Share Posted September 2, 2014 Mike Denneny wrote: This is one feature that has had me using firestorm for the longest time. If Linden lab could implement it, it would certainly make me and other builders more interested in making it our default viewer. Anyone know if this is a likely enhancement? You could file a Feature Request in the JIRA. But it probably would go right up in importance as making the camera window resizable. Link to comment Share on other sites More sharing options...
Jenni Darkwatch Posted September 3, 2014 Share Posted September 3, 2014 I'll second Perries comment. You can suggest it, but consider that there have been no major UI changes in a long time. I'm trying to think of even minor ones... and come up blank. At the moment the limited resources seem to be focused on backend/viewer fixes, not adding features. Link to comment Share on other sites More sharing options...
Qie Niangao Posted September 3, 2014 Share Posted September 3, 2014 Well, there's a cluster of changes about to be introduced for the new Experience Tools features (whole new windows and menus and additions to a bunch of others), roughly the same kind of UI additions and changes as Pathfinding required. I agree, though: can file a jira, but this particular functionality seems improbable, given the relative decline in importance of in-world Build Tool usage compared to external Mesh creation. Link to comment Share on other sites More sharing options...
Jenni Darkwatch Posted September 3, 2014 Share Posted September 3, 2014 That's been a while with pathfinding. Experience Tools... I've been waiting for those for a long time, but since LL has practically not given much information about it for creators, my excitement on that front has vanished I'm afraid. Link to comment Share on other sites More sharing options...
Qie Niangao Posted September 3, 2014 Share Posted September 3, 2014 I'm in the beta. They were sensible about it this time and didn't require NDAs, so I could participate. I don't know why it's taking so long to roll out; it seems pretty solid to me -- although of course I wouldn't know about any security bugs, so maybe that's what's slowing things down. I found a few glitches, of course, so maybe there's more still needing work. I must mention that there's more to Experience Tools than I expected. Specifically, there's a very cool, globally-accessible key-value persistent store that has many, many uses for scripters besides keeping track of Experience participant state. [ETA: Meant to mention this wiki entry with pointers to the Experience Tools script API.] Link to comment Share on other sites More sharing options...
Mike Denneny Posted October 22, 2014 Author Share Posted October 22, 2014 I actually did file a jira, which turned out to be a duplicate of a locked topic, which I had re-opened, but you still can't vote on it I I understand that inworld building isn't as important with external mesh, but when bringing in multiple mesh objects it can be very useful to edit at the root! So I really hope it can be re-considered as valuable and most likely easy to implement. Link to comment Share on other sites More sharing options...
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