Jump to content
Sign in to follow this  
Even Genesis

Re-importing rigged .dae on blender (from 3DS MAX?)

Recommended Posts


I have some full perm rigged meshes that included .daes, so I imported them on blender and modified them a bit, but when I try to export them to SL again, the skin weights option is grayed out... then I realized that apparently the mesher uses 3DS MAX

When I import, I do get the mesh together with an armature, but looks like the armature is empty.

So, I do understand these are two different softwares but I'd like to know if rigged .daes from 3DS MAX to blender are really incompatible or if there is a way to import them without losing the armature information? Or am I doing something wrong? xD


(sorry I edited the post because I thought the seller used Maya but it's 3DS MAX)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...