Jump to content

Re-importing rigged .dae on blender (from 3DS MAX?)


You are about to reply to a thread that has been inactive for 2336 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi,

I have some full perm rigged meshes that included .daes, so I imported them on blender and modified them a bit, but when I try to export them to SL again, the skin weights option is grayed out... then I realized that apparently the mesher uses 3DS MAX

When I import, I do get the mesh together with an armature, but looks like the armature is empty.

So, I do understand these are two different softwares but I'd like to know if rigged .daes from 3DS MAX to blender are really incompatible or if there is a way to import them without losing the armature information? Or am I doing something wrong? xD

Thankies!

(sorry I edited the post because I thought the seller used Maya but it's 3DS MAX)

Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 2336 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...