Esther Lowbeam Posted August 26, 2014 Share Posted August 26, 2014 Hello there,How can I import my avatar from SL into another program?Is it possible to make an STL file format?Many thanks,Esther Link to comment Share on other sites More sharing options...
0 sven Homewood Posted August 26, 2014 Share Posted August 26, 2014 Some viewers support the export of the avatar mesh as Wavefront file format *.obj. With that you can feed most 3D software. I am not aware of supporting stl in a direct way. Maybe you can export it then. Another way to export the the mesh is via XML. You can find that in the menu Develop-Avatar-Character Tests-Appearance To XML, but you would need the Avastar extension for Blender to make the actual shape with it. 2 Link to comment Share on other sites More sharing options...
0 Esther Lowbeam Posted August 26, 2014 Author Share Posted August 26, 2014 Hello Sven, Thank you. The file format obj. is fine, how do I go about export the avatar mesh in this way? Regards, Esther Link to comment Share on other sites More sharing options...
0 sven Homewood Posted August 27, 2014 Share Posted August 27, 2014 I know of Singularity supporting the export of the mesh. I will stick to this viewer now. First of all, you need to be the maker off the shape. If you used another one and changed only the values, you will need to make new shape and transfer the data manually. You need to open the Advanced menu (ctrl alt d) and there you click Character-Meshes and Morphes. There you get a list of all bodyparts to export. Hair, eye, eyelashes etc. Choose what you need and choose "current mesh" where it is offered (base mesh will export the default avatar, when I remember right). You might need to export the different LOD's as well, or make the LOD on your own if needed. Link to comment Share on other sites More sharing options...
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Esther Lowbeam
Hello there,
How can I import my avatar from SL into another program?
Is it possible to make an STL file format?
Many thanks,
Esther
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