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Is there a point where to much mesh can cause problems?


Kail Jaxxon
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I am in the process of remaking all my structures on my sim in mesh. Currently they are made with standard and sculpty prims. I am just curious if there is a limit on the amount of mesh a person should have on their sim. Any insite on this would be greatly appreciated.

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Hi Kali,

I'm no expert, but what I've gleaned from mesh discussions is that the rendering cost for a well designed mesh is lower than for curved prims and many sculpties. If you're careful, you can create realistic curved surfaces with far fewer polygons than are used in prim tori, for example. Poorly designed scuplties can tie the renderer in knot. Poorly designed meshes can do that too, but we can hope the Land Impact calculator will give you some warning.

I suspect that, if you design well, you'll be able to support greater visual complexity via mesh than you ever could via prims and sculpties.

But I don't know nuffin.

;-).

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