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Zero Rezzers


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If the temporary prims that are rezzed are mesh or sculpts, regular prims textured with materials texturing, or set to mesh physics then under the new LI rules they count towards your prim usage.

http://wiki.secondlife.com/wiki/PARCEL_COUNT_TEMP

Even if they are just regular prims, they use sim resources due to the script and having to constantly rez the object.  Temp rezzers cause lag too.  Many places don't allow them.  Perhaps LL now counts them toward prim usage, but I couldn't find any evidence of that in the very brief search I did.  You should probably contact the creator and ask them why this is happening if none of this applies or someone else doesn't solve the mystery in a subsequent post.

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