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Problem rig - 3DS MAX


Dreyton Wolfhunter
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I'm trying to fix a problem I have with rigged mesh. Here is my basic workflow so maybe someone could help me with this.


- I create the mesh 

- Apply the modifier xform and collapse of having only a "editable poly" 

- Apply the skin modifier and add the bones that I need fixing weights, then I add the remaining, modifying the parameter "bone Affect limit" and setting it to 26 (I'm not using fitted mesh) 

- Export to DAE with Z Axis UP and metric scale

- I open the DAE file with notepad and go to fix the value of Joints Array and correcting the list of bones

- Import of SL model by applying the weight skin


Now the problem is right at the end: as I wear the model it appears huge and the rig makes it look completely deformed
 
Where am I wrong?

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