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Faubio Alter

This there anyway to stop music breaks? random stops in the stream while music is playing

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The thing about streamed music is that the steam goes directly from the streaming url to the client viewer.  It doesn't pass through the SL servers.  So packet loss issues are either a problem with the streaming server, a problem with your viewer or a problem with the network in between the two.  Since you can't control the streaming server and have very little control over the network, your best options are to reduce your other bandwidth and computer requirements on your viewer so that the streamed music gets its fair share.  So turning down the graphics, stopping any visual media that might also be present and closing other applications that might be consuming bandwidth or cpu time.   Those should help with the packet loss issues.

--Cinn

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The thing about streamed music is that the steam goes directly from the streaming url to the client viewer.  It doesn't pass through the SL servers.  So packet loss issues are either a problem with the streaming server, a problem with your viewer or a problem with the network in between the two.  Since you can't control the streaming server and have very little control over the network, your best options are to reduce your other bandwidth and computer requirements on your viewer so that the streamed music gets its fair share.  So turning down the graphics, stopping any visual media that might also be present and closing other applications that might be consuming bandwidth or cpu time.   Those should help with the packet loss issues.

--Cinn

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The club simply puts the music server URL in the Land parcel information.  When you choose to listen to the music, that portion of your viewer establishes a direct connection to that server using the URL provided.  You will see this mentioned in some of the threads about getting people's IP addresses in SL.  One of the only ways that is possible is if you host your own streaming server, you can see the IP address of each computer connected to your server.  Of course, if you have 20 listeners to your stream you still don't have a coorelation between each avatar and the IP addresses.

Streamed media is always buffered in order to try to make up for out of order or lost packets.  The bigger the buffer is, the more delay in actually receiving the stream, but the more likely that you get less interruptions in the music.  It would be nice if that buffer was controllable, but off the top of my head, I don't know if it is or not.   That would be one other possible fix for you.

--Cinn

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